

By the way I use the in game FXAA because I found that it is better than the SweetFX version and I'd be missing on what other things Post Processing brings like Bloom, Lens Flares etc. Since Metal Gear Solid V doesn't offer any other Anti-Aliasing method besides higher resolution via DSR (or native) which decreases performance a lot (depending on your graphics card), even injecting SMAA by itself I still see lots of annoying jaggies.

Most of you are probably asking why FXAA? It sucks, it is blurry! I agree with you, but there is a way to balance this out without making the picture blurry, but at the same time eliminating as much Aliasing as possible.
